Additionally, the whole concept of an action/adventure game targeted at a mature audience is an idea I've never seen tried before.īuy it, as long as you are age 17 or older. While there is nothing especially original about any one thing in Conker's BFD, the elements are brought together better then in most games. The sound was a big part of what made this game great. Character voices are used throughout the game, with Conker and other characters commenting on the action. There are a full range of noises, from the action specific to background sounds for a given area. This set the feel for the scene and was a wonderful touch. Each area had its own sound, such as the banjo/fiddle duo played in the barn area and haunting violin music of Castle Conkula. The music for Conker's BFD is spectacular. However, this was only a minor issue and didn't detract significantly from the game. The only defect was that you can occasionally see lines in the background. In general, Conker's BFD has a cartoonish and exaggerated features, such as blood and vomit look like gobs of jelly. Conker himself is even more detailed, with a full range of facial expressions, droplets that fall from Conker's body when he has been in liquid (don't ask what), and a shadow which acts very realistically. The designers put as much work into the background as they did into the enemies and interactive items, which are well detailed and amusing. The graphics for Conker's BFD form a solid foundation for the rest of the game. The games allow you to set the objectives and there are a wide variety of weapons/boost items available for use by the players. dinosaur, and allow free for all and team modes of play. Each of the shooters has a different theme, such as tank vs. There is a racing game and several different action shooters. There are seven different multiplayer games of a variety of types. Unlike most the multiplayer offerings of adventure games, Conker's BFD has a variety of options for multiplayer action. The multiplayer portion of Conker's BFD is practically a game in itself, and one worth owning at that. When combined with the large number of special situations and shifting play style, Conker's BFD is a game which stays interesting and fun from beginning to end and leaves you wondering what's next. The various areas each have a theme, which is supported by the music, sound effects and background. However, the game also shifts into shooter mode at times, with areas in which you have to fight past waves of zombies or an army of evil teddy bears. Usually you have to use something in the scene to defeat your enemy. Most of the fighting is against the various bosses of the game, and this is rarely as simple as hitting them until they fall. Much of the time you must complete tasks while avoiding hazards and enemies to advance the game, such as rolling a ball of poo up a mountain through a gauntlet of flying dung beetles. However, all are pretty straightforward, and both the game and manual describe them well.Ĭonker's BFD is not thick with enemies to fight, being in large part a game of challenge. Needless to say, there are far more controls than are worth describing in this review. These are areas where you can push the B button to use or do something you need at that location, such as ready a slingshot, take an alka-seltzer, or push the big red button on the back of the rampaging robot.īeyond the basic controls, Conker's BFD also includes a host of special situations which use different controls, such as swimming, using guns, riding a pitchfork, driving a tank, flying around as a bat, and much more. The B button also serves as the activation button for "Context Zones". The A button also activates a "helicoptery tail" move in mid-jump that fans of Donkey Kong 64 will remember. The control stick covers directional movement, the A button jumps, the B button attacks, the Z button crouches and the C buttons control the point of view. Gameplay, Controls, InterfaceĬonker's BFD has a fairly standard interface and point of view. Still, it is a great game with a lot going for it. Death is every bit as bloody as in Quake, the use of vomit and bodily waste makes Boogerman look tame, and the language goes well beyond the bleeps of South Park. Rareware went right up to the edge of good taste and took several good, long steps past it. The game is loaded with cut-scenes, many of which are several minutes long, and includes spoofs of such movies as Conan the Destroyer, Bram Stoker's Dracula, and Saving Private Ryan.Ĭonker's BFD is also disgusting. Fortunately, the designers included cut-scenes to help keep you up to speed. Without an overarching theme, I was occasionally at a loss for what to do next.
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